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1v1 Hazard work in team situations. Obviously we have got to give players the opportunity to practice. Remember what we talked about as well with the Ronaldo work, making those angles varied, make it opposed and competitive but that being said, I’m big fan of giving players a chance to practice these moves in semi opposed or semi passive (whatever you want to call it) in their environment as well. Then also can we include a goal and a shot?
I’m just going to show you one of my team practices now. I’ve always said about ball to player ratio is being key, so when I do a lot of 1v1 work it’s about giving players the opportunity to do it as many times as possible. We need that repetition and we need that being obviously in a dynamic environment as well. You’ll never really see me do a 1v1 practice where there’s one ball at work. Where there’s one 1v1 situation going on and everyone else is queuing…so it’s about trying to be brave and also believing in your players that they can manage the space and work in their own environments as well.
As you’ll see in a moment, I’ve got a little group of three working. I often work in groups of three/ in groups of four with little 1v1 practices or technical practices, which start off passive and goes into an opposed environment but also gives players opportunity to get on the ball and there’s no queuing. So, it’s quite dynamic and then we get in our Hazard workout.
For this little rotation practice, I set up has an 8 by 12 rectangle, you can change the size to make it more difficult or easier. A simple three player practice, work them several different outcomes including passing and receiving Hazard work and Ronaldo work. It’s a great way maybe if you haven’t got one ball per player to still get that important technical work out for all players. Practice types of attack on the ball, middle player checks out to receive an angle, as top player stays on the line. The attacking player then receives the ball into a space and protects the ball using his body and then rolls around and then goes to attack the last player there on the line with some Ronaldo work, driving at speed ideally and using some Ronaldo moves to get over that line. Then they all rotate one position. The key things to remember here is to get that first initial defender to put some pressure on that player, so he has to protect the ball to try and make it realistic as possible. Then encourage them to drive through, so trying to let the players regulate their own spaces. These are the key things we want to try and make it as realistic as possible. Also, the player’s checking out a different angle, so they’ve got to then receive it and touch into different spaces. Now in the next phase for progression, the first defender is live and he’s got to try and get over the line. So, if you see here how I set it up, the player still touches it back after a one-two, the player then is live and then he’s got to protect the ball so the defender can win it, and if he gets over the halfway line (this condition I put if) he’s safe. It’s a great way to now look at the attacker now, having to use his body. This player is very clever, using his arm and his body to protect the ball and now he’s going to try and shake that player off. Step, step, fake, driving through and then little one-two for a little finishing goal. Obviously if you’ve got keepers there you could have a goalie in there. If you’ve got a fourth player, you can have a fourth player rotating in and out that keeper, so you get shot on goal. Obviously we try and encourage clever players. A clever player had the first touch around, that’s fine, that’s why you need that realistic defending. So obviously if the defender is in there he can touch it straight past. Here another bit of clever work by the attacker, little dink over the head, drive through that’s excellent! So, we just we’re encouraging creativity, so they find other solutions. Let them do it. This is a great way to really get that Hazard work here from those players. If I was going to progress it, maybe make the final attacker live, so as soon as he gets past the halfway line, make it another little 1v1. Another progression also could be to not have the halfway line, so that then the player has to get all the way over the top line to get past a defender.